Thursday, August 1, 2013

Final #2 6 Monocular Depth Cues

Atmospheric Perspective:in this photo you can see that the the things farther away are not as clear as the objects closer to the avatar. 

Occlusion: this is a occlusion because the photo makes it look like my avatar is taller than the boulders but really my avatar is half the size of the boulders

Lighting and Shading: this shows lighting and shading because it shows how the light hits from one side. The litter sides show that that is the side the light is hitting on where the darker sides show the light is on the other side so it is shaded.

Linear Perspective:this photo shows the linear perspective because if you look at the lines very closely you will see that they are not exactly perpendicular as you would expect, they actually veer away from each other to make a v and show the disance from the avatar to the back of the box.

Size Difference: This shows size differences because the blocks and doors that are farther away look smaller whereas they are actually the same size.

Texture Density: the shading shows the texture of the tube.  You can see that the ground is not particularly smooth it has bolts and ridges in it.


It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

No comments:

Post a Comment